All Random One Site
LIMITED TIME: Plant/defuse mode. One site, random agents, free loadouts, way more ultimates. First to 5 wins.
Basic Training
Replay the tutorial!
Deathmatch
Elimination mode. All gunplay, respawn instantly, no abilities, no economy. First to 40 kills wins.
Escalation
Elimination mode. Team arsenal, weapon progression, eliminate to advance, race to finish. First to complete wins.
Gauntlet Glitched
16 players. 8 duos. 1 team remains. Pair up, build your agent, and chase the upgrades that glitch into something new.
Knockout
LIMITED TIME: Elimination mode. Round-based, takedowns revive teammates, push the line, fight together. First to 4 rounds wins.
Replication
Same rules as unrated, but all players on the same team are the same agent. Set credits per round, first to 5 rounds wins.
Retake
LIMITED TIME: Defuse/Protect mode. Pre-planted spike, 3v3 teams, escalating loadouts, randomized ability selection. First to 5 wins.
Skirmish
Fast elimination battles on small-scale maps, customizable with cheats. First to 10 rounds wins.
Skirmish Ascension
Fast elimination battles on small-scale maps, customizable with cheats. First to 10 rounds wins.
Snowball Fight
Launch snowballs, open presents, and ice skate in this fast festive 5v5 team deathmatch. No abilities, first to 50 kills wins.
Spike Rush
Plant/defuse mode. Random weapons, powerup orbs, five spikes, shorter rounds. First to 4 wins.
Standard
Plant/defuse mode. Unranked matches, full map pool, attack and defend, classic gameplay. First to 13 wins.
Swiftplay
Plant/defuse mode. Quicker matches, same core rules, same objectives, accelerated economy. First to 5 wins.
Team Deathmatch
Elimination mode. Two teams, unique maps, recharging abilities, constant action. First to 100 kills wins.
The Range
Warm up with all weapons and agents unlocked!