The arsenal
Class 01 · 6 weapons
Cheap, light and always on you. The pistol round lives and dies here.
Class 02 · 2 weapons
Run and gun. High fire rate, fast handling, made for close space.
Class 03 · 2 weapons
One pump, one room. Devastating up close, useless past it.
Class 04 · 5 weapons
The backbone of every buy round. Reliable at any range.
Class 05 · 3 weapons
Hold an angle, take the pick, change the round.
Class 06 · 2 weapons
Spray through walls and hold a lane with a hundred rounds.
Class 07 · 1 weapon
The knife. The quietest way to end a round.
Melee
01 / 01