The arsenal

Every gun in the buy menu, grouped by class. Scroll to step through them; the stats redraw as you go.

21Weapons
Class 01 · 6 weapons

Cheap, light and always on you. The pistol round lives and dies here.

BanditClassicFrenzyGhostSheriffShorty
Fire rate5.1/s
Magazine8
Run speed0.85×
Reload1.5s
Headshot152
Full breakdown
Class 02 · 2 weapons

Run and gun. High fire rate, fast handling, made for close space.

SpectreStinger
Fire rate13.33/s
Magazine30
Run speed0.85×
Reload2.25s
Headshot78
Full breakdown
Class 03 · 2 weapons

One pump, one room. Devastating up close, useless past it.

BuckyJudge
Fire rate1.1/s
Magazine5
Run speed0.75×
Reload2.5s
Headshot34
Full breakdown
Class 04 · 5 weapons

The backbone of every buy round. Reliable at any range.

BulldogGuardianPhantomVandalWarden
Fire rate10/s
Magazine24
Run speed0.8×
Reload2.5s
Headshot116
Full breakdown
Class 05 · 3 weapons

Hold an angle, take the pick, change the round.

MarshalOperatorOutlaw
Fire rate1.5/s
Magazine5
Run speed0.8×
Reload2.5s
Headshot202
Full breakdown
Class 06 · 2 weapons

Spray through walls and hold a lane with a hundred rounds.

AresOdin
Fire rate13/s
Magazine50
Run speed0.76×
Reload3.25s
Headshot75
Full breakdown
Class 07 · 1 weapon

The knife. The quietest way to end a round.

Melee
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